Mark Of the Ninja Special Edition With Full PC GameGame TypeAction,Stlth,Side Scrolling
GameplayMark of the Ninja consists of stlth-oriented 2D platforming. The character is required to snk through a series of environments while staying out of sight of guards and performing silent assassinations. Levels are divided into ars of light and darkness; the player character is visible to enemies in the former and invisible in the latter, though passing within a certain immediate distance of an enemy's face results in the player being spotted irrespective of lighting. Sounds such as running may also give away the player character's loion and are represented visually by a rapidly expanding circle. Unusual for a platformer, Mark of the Ninja employs a line of sight mechanic, mning that enemies which would be invisible to the character are also invisible to the player, though their sounds are represented on screen in the same manner as the player character's.
By approaching enemies undetected, the player character is able to execute a one-hit kill. To facilitate this, the player can extinguish light sources, hide behind objects and pass through narrow grates and shafts inaccessible to enemies.[3] If detected, they must evade their enemies and remain out of sight for a set period of time, after which enemies will return to their original patrol routes and one-hit kills on them will once more be possible. Although fighting hand-to-hand with the goal of quickly disabling an enemy is possible, doing so risks being killed or disabled in turn, as well as alerting nrby enemies with a noisy scuffle. Enemies respond to their environment and one another; they will sound an alarm if they unambiguously spot the player character or find a body, which will alert all enemies in the ar and prevent them from returning to their previous patrol routes. If they hr a sound or get a glimpse of the player character they become suspicious, displaying a question mark over their hd and actively srching for the player character until they are convinced he is not actually present. They are also subject to terror tactics, and the player can lrn to kill and display enemies in a terrifying manner, such as lving a strangled enemy dangling from a perch or throwing a dd body at an unsuspecting live enemy, causing them to display an exclamation mark over their hd, scrm, stumble, and fire wildly at anything which scares or startles them.
The player receives points for executing a variety of tactics such as silent kills, passing by enemies without being detected, successfully preventing the discovery of bodies, terrorizing opponents to cause them to fall into disarray, and achieving optional goals such as recovering artifacts and a series of haiku which tell the history of the ninja clan. This score is reduced when an alert is sounded by enemy guards. Depending on the player's performance on the stages, they rn and complete sls that are used to buy or upgrade skills and wpons and also unlock alternate costumes. Players get by rching a specific score on ch stage, collecting the secret scrolls, and completing the special objectives present in ch stage. Some of the scrolls are obtained through secret challenges, where the player is transported to a room to solve a puzzle.
Before ch mission the player is taken to an upgrade screen, where they can spend their in three sections: Techniques (passive upgrades and skills such as new one-hit executions), Distraction Items (such as smoke bombs and fires) and Attack Items (such as caltrops and poison-tipped darts). The next screen allows the player to select any unlocked costumes and equip items. ch costume (except the starting one) gives special bonuses, but also a side effect in order to balance its power, and must be unlocked by completing a of sls in the form of optional goals related to the specialty of that costume (for instance, optionally terrorizing enemies in specific ways to unlock a costume which improves the ability to terrorize). Completing the game once unlocks a New Game Plus mode where the enemies behave more litly and can kill the player with only a single bullet or hand-to-hand strike, the player's line of sight is limited to a cone aimed in whatever direction the player is facing (preventing players from seeing what is behind, above, or below them unless they turn to look), the player is unable to see the enemy's line of sight and must intuit it from the direction an enemy's face is pointed, and the player can no longer detect the radius at which their actions will be hrd by enemies.
Note:After installation Follow these instruction
Download This Game in Resumable Links in Rar Parts
Part 1 Size:858MB
Part 2 Size:858MB
Part 3 Size:654MB
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