Thursday, May 26, 2016
Hitman Blood Money Full Version PC Game
Game TypeAction
DescriptionHitman: Blood Money is a stlth game developed by the danish IO Interactive and published by Eidos Interactive. It is the fourth installment in theHitman game series. It was relsed on May 26, 2006 in Europe, May 30, 2006 in North America, and August 30, 2007 in Japan. The renewed (HD) version was relsed on January 29, 2013 in North America, January 31, 2013 in Australia, and February 1, 2013 in Europe.
The story follows the life of professional hitman, At 47, as narrated in cutscenes by a former Director of the FBI to a journalist who is interviewing him. The wheelchair-bound ex-director recounts how his acy tracked 47over a two-yr period. The game also marks 47's arrival to the United States. The game was a commercial success, selling more than 2.1 million copies.[1]It is the last game in the series to fture composer Jesper Kyd. The sequel,Hitman: Absolution, was relsed on November 20, 2012 for , PlayStation 3, and Xbox 360. It was then relsed in Japan on January 24, 2013. Then it was later relsed for Mac OS X on May 15, 2014.
GameplayIn Hitman: Blood Money, ch mission is framed around the killing of one or more individuals, which the main protagonist, At 47 must accomplish. Standing between him and success are armed guards, security checkpoints, possible witnesses and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be accessed at any time. The map indies the layout of ch topographical ar of the level, the wherbouts of 47 's main targets, and other AI-controlled characters. In order to carry out his mission, 47 may use any method at his disposal to eliminate his targets, regardless of witnesses or violence done to bystanders. Beyond rewarding stlth over bloodshed as is traditional in the series, Blood Money includes ftures that directly penalize the player for making too much noise and/or being too violent; either toward their targets, bystanders, or both.
Many new ftures were introduced in Blood Money. These include the capability to climb through more obstacles, improved unarmed combat, the ability to use an NPC as a human shield with the help of a wpon (and to knock them unconscious afterwards), the ability to dispose of dd or unconscious bodies into containers, improved character animations, a new game engine, and the ability to upgrade wpons and equipment.[2] Five of the ftured wpons in the game, as well as assorted pieces of equipment such as bombs and armor, can be upgraded.[2] Every level contains some method to make the target's dth look like an accident;[2] for example, tampering with someone's grill to make it explode when it is turned on, rigging a chandelier to fall on a target, or simply pushing the target off a balcony. There are also improvised wpons, such as nail-guns, a child's air rifle, kitchen knives, screwdrivers, stilettos, cane swords, fire extinguishers, hammers, and hedge clippers.
Also added was the Notoriety System. If the player, during a mission, gets caught on camera surveillance or is witnessed committing murder, At 47 's notoriety will rise.[3] Conversely, if the player executes the mission perfectly with none of the aforementioned events occurring, 47 's notoriety will be minimal. However, if the only factor affecting 47 's notoriety in a certain mission is the fact that he was recorded on CC, the player may enter the loion in which the tape that recorded him is loed, usually in disguise, and retrieve it, thus eliminating that factor; if the player retrieves the tape before being recorded, this eliminates the risk of being recorded in the first place. The higher At 47 's notoriety is, the sier it will be for NPCs to identify him. Players may use the bribery system to negate accumulated notoriety.[3] Notoriety gained in rly missions will affect later missions. rlier missions in which 47 has gained notoriety in can be replayed to reduce notoriety in later missions. The Notoriety System is not enabled on "Rookie" mode, the siest difficulty setting.
At the end of ch mission, a newspaper article is displayed about the hit, in which the content varies depending on the investigation results and the player's notoriety. It will detail the wpon most frequently used, how accurately it was used, the of police, security, and civilians killed or injured, and if there were any witnesses. Any injured people will be counted as witnesses, who affect your notoriety. Sketch drawings are also sometimes visible showing At 47 's face, which grow progressively more accurate as 47 's notoriety grows. The newspaper announces in the hdline how many people were killed, whers executing the target without any problems will simply have 47 as 'wanted by police'. The article's title relates to the player's mission rating. "Silent Assassin", in which one assassinates the targets as clnly and quietly as possible and draws no unnecessary attention to themself, is the best rating possible. On higher difficulty levels, even something as simple as 47 exiting the level in a disguise rather than his original suit will adversely affect the player's notoriety, as well as deduct $5,000 from their payment for the mission. As one advances further into the game, more and more newspapers containing the hdline from the last mission will be stered around levels.[4]
Blood Money also improved the melee wpons system, allowing the player to lethally throw certain wpons at NPCs. Once thrown into anyone, however, the wpon cannot be retrieved. There is an exception for the hammer, which can be retrieved even though thrown into a victim. Also note that unlike previous games, melee wpons cannot be transferred to the player's armory.
If 47 renders an NPC unconscious, either by using his syringe filled with sedative or knocking them out with close combat, they will not awaken for the entirety of the level until a security guard checks it, unlike previous games. In addition, if both uses of 47 's sedative syringe have been used and the player does not wish to use close combat (which incrses their violence rating and by extension affects their mission rating), the player may take the person they wish to sedate as a human shield and merely knock them out with their wpon.
47 's ability to hide bodies has also been revamped. In previous games, 47 had to drag the body to a secluded ar without "hiding" it, and either eliminate everyone who could possibly see the body where he left it or be quick enough to finish the mission before the next person entered. Now, 47 can dispose of unconscious or dd bodies in containers to hide them from view of guards. If the container's lid is closed, no NPCs or guards will ever look inside it, thus ensuring the body stays hidden and 47 's cover is not blown. In addition, if 47 kills someone in an elevator by climbing through the hatch and strangling them, their body is also considered hidden, and cannot fall out of the hatch, thereby preventing it from being found.
Blood Money introduced the concept of rival assassins to the storyline.[5] The developers crted the Mark Parchezzi character as a sort of foil to At 47, for he is "everything Parchezzi is not."[5] The other "lesser" assassins were there to prove more able than "drug dlers or similar adversaries."[5]
RecommendedRequirementsCPU: Pentium 4 or Athlon XP/64 or betterCPU Speed: 2.4 GHzRAM: 1 GBOS: 2000/XP Card: 256 MB Direct3D DirectX 9.0 compliant card supporting pixel shader 2.0 (NVIDIA GeForce 6800 or better)Sound Card: YesFree Space: 5 GB-ROM: Yes
Part 1 Size:476.84 MB
Part 2 Size:476.84 MB
Part 3 Size:184.56 MB
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