Thursday, May 26, 2016

Anno 1404 Gold Edition HD PC Game

Anno 1404 Gold Edition HD Full PC Game
Game TypeCity-building, Business simulation, Rl-time strategy
Game Play
As with other Anno games, the player, at the will of their unnamed country of origin, crtes and manages their fief aside AI players. The player must colonize islands, plan settlements, set up factories and farms to meet their citizens' needs, enter diplomatic relationships with AI players, and engage in naval and ground combat with others.
One of the main foci of the game in the "city building setting" sense centers on the construction of monuments, namely a Gothic hedral and an Arabic mosque. The construction phases of these monuments are dependent on certain preconditions which have to be met in order to continue building. The player also needs to stockpile building material in order to commence such a project. The process of the construction of the hedral resembles very closely the castle/palace (and Asian Dragon Temple) fture that was displayed in 1404's predecessor, Anno 1701.
Trade is an essential element of forward progress. Occidental populations can not grow past a certain level of success without Spice, and later Quartz, that can only be erated in Oriental lands. Although populations erate taxable income, it is difficult to erate enough gold to make mningful capital investments without extensive trading. This is simplified by an automatic trading process that allows an island to make resources available to visiting merchant ships.
As the player progresses through the game, he gains access to naval vessels and troops which allow him to invade and ultimately to deft other players. Anno 1404 ftures an updated interface, bigger islands and worlds to explore, a sandbox mode and other ftures new to the Anno series.
New fturesAnno 1404 has several new ftures that distinguish it from its three predecessors: Anno 1503, Anno 1602, and Anno 1701. These ftures include:
Occident and OrientAs was the case in Anno 1701, the game world is divided into two culturally distinct zones. In Anno 1404, these zones are inspired by, though not intended to be historically accurate to, northwestern Renaissance Europe and the medieval Nr st, referred to as the Occident and the Orient respectively. One of the major differences between previous entries in the series and Anno 1404 is that players are required to build both occidental and oriental settlements simultaneously in order for the inhabitants of their settlements and available buildings to advance. Despite the addition of player-managed oriental settlements, the Occident remains the primary focus of the game. The Orient acts more of a trading partner in order for Occidental people to advance in class. In order for this to occur, Oriental goods such as spice, indigo and quartz must be produced and shipped from Oriental colonies.
Housing levelsThere are a total of six levels of housing including both occidental and oriental settlements (one more than the levels included in Anno 1701). The four occidental levels are psants, citizens, patricians and noblemen. The two oriental levels are nomads and envoys. In the Occident, the player starts by building psant housing, and in the orient, the players start by building nomad housing, both of which advance when conditions are met. These conditions include the acquisition of goods as mentioned above, as well as the construction of specific buildings, such as a debtors' prison, bath house or a hedral.
Civilization class ratiosIn Anno 1701, every residential structure could be advanced to the uppermost class, so a city could be entirely made up of Patricians by the end of a game. In Anno 1404, a of psants are required to support a moderate amount of citizens who in turn support a patricians and noblemen. There are several other factors that can impact the ratio of lower class to upper class, however. For instance, the of envoys settled in the player's oriental settlements will satisfy a sum of the psants and citizens required to support patricians and noblemen in occidental settlements.
New goodsSince the game takes place in the yr 1404, the range of goods available is significantly different from the goods available in the previous games, which took place later in history (although goods like fish and beer were retained from the previous installments). Some of the new goods include spices, brd, mt, candlesticks, lther jerkins, and brocade robes for the Occident and dates, milk, carpets, prl necklaces, and marzipan for the Orient.
QuestsAlthough quests are not new to Anno 1404, both it and its expansion, 'Anno 1404: Venice,' fture far more quests than previous games in the series. Quests are given at different intervals to the player by neutral powers, mentors like Northburgh and Al Zahir, and from various people living in the player's settlements. Computer opponents, if they become allies through diplomacy, will also offer quests to the player. Quests offer rewards such as honour points, ships, gold, goods or upgrades for settlements or ships (such as items to boost goods production in a settlement or incrse the firepower of a ship). There are several quest types, including fetch quests, reverse fetch quests, sinking enemy ships, or finding specific individuals in a settlement (a mini game similar to Where's Waldo). Some quests of these quests can be quite complied, with multiple smaller quests in the chain. The 'Anno 1404: Venice' expansion adds 300 new quests and two new types of quests: trading race and ship boarding.

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