Thursday, May 26, 2016

Age Of Wonder 3 Golden Rlms With


Age Of Wonder 3 Golden Rlms With Full PC Game
Game TypeTurn-based strategy
Game playAge of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military lder. Gameplay is 4X-based (explore, expand, and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers.However new to III is the grter addition of role-playing game ftures, where players must first choose and customize their lder, all options are dependent on the player's chosen style of play. There are six available races in the initial relse: humans, draconians, high elves, dwarves, orcs, and goblins, all that will determine the race of their empire with ch having unique perks and abilities. The lder and empire is further shaped by the choice from skill sets based on traditional RPG classes along with further specializations and skills to select. ch lder class also has access to their own unique units with a distinct visual look based on their corresponding race, ch to accommodate their own unique approach to strategy, both in combat and when managing their empire. On relse there are six different classes a lder can be. The "Sorcerer" class emphasizes the use of magic for enchantments and summoning powerful units. The "Theocrat" derives from an organized religion based society including zlots followers and the use of holy spells and warriors. The "Rogue" favors less direct approaches to situations, employing stlth, thievery and manipulation as well as dark magic in diplomacy and warfare. The "Archdruid" channels the power of nature, using it to their advantage by being very self-sufficient and being able to call upon wild crtures. The "Drdnought" lds a stmpunk styled society, using large industry, machinery and gunpowder-based units like cannons and tanks. Finally the "Warlord" specializes in direct conflict and combat tactics, utilizing effective non-magic based units and abilities.
Lders themselves and separate recruitable hero units will be able to gain experience and level up, while also being able to gain new equipment and powers. Players can also develop their alignment between good and evil based on their player's actions and the cultures the player absorbs into their empire, rather than race like the previous games in the series.
Cities themselves provide much of the resources, infrastructure and host to unit recruitment, spell casting and resrch to unlock more of both, requiring gold, mana and or resrch points respectively gained through said city prosperity while also exploration. Independent cities and units not immediately aligned to any player/lder are also present in the world map. Units that come from an unaffiliated city will fight to protect a city's domain, nor forget that they're tied to it. Many of these independent settlements aren't cities in the traditional sense, but can be alternative settlements for other races and crtures, like a giant's keep or an undd dwelling for example. The player can conquer these holdings, which will provide units like a city, or they can absorb them through diplomatic mns by paying tribute with diplomatic and/or alignment standing affecting their own stance on the player. If the city retains its native population, the player can recruit units of other races besides their own while the player can at any time after absorbing a city into their empire migrate a different population to that city while also being an act of "evil" for their alignment. Different city races are affected by the type of terrain, determining how well they thrive, for example dwarves prefer mountainous landscapes over tropics. Migrating the population or the non-evil act of terraforming the landscape through spells can alleviate this. Quests can also be given to players by independent forces and cities, including but not limited to clring out wild units and protecting their stronghold. Quests can grant the support of independent forces for player in addition to a reward such as gold or equipment, sometimes with the choice of either given to the player upon completion of the quest.
As in the case of the first game in the series, Age of Wonders III offers a story-driven campaign that is playable from two sides, the human-centric Commonwlth Empire and the Court of the High Elves. In addition to the campaign; single-player scenarios, online multiplayer, random map eration and a map editor are also available. The graphics of Age of Wonders III have also changed to a fully 3D perspective with camera control instd of the isometric view the series has utilized prior.







Download This Game via Resumable Links in Rar Parts
Part 1 Size:858MB
Part 2 Size:858MB
Part 3 Size:858MB
Part 4 Size:69MB

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